Silent Hunter 3 Bismarck Model

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Silent Hunter III
Developer(s)Ubisoft Bucharest
Publisher(s)Ubisoft
Producer(s)Florin Boitor
Designer(s)Tiberius Astianax Lazar
Composer(s)Patrick Giraudi
SeriesSilent Hunter
Platform(s)Windows
Release
Genre(s)Submarine simulator
Mode(s)Single player, multiplayer

Silent Hunter III is a submarinesimulation developed by Ubisoft Bucharest and published by Ubisoft. It was released for Windows on March 15, 2005. Like Silent Hunter II, it places the player in command of a GermanU-boat during the Battle of the Atlantic in World War II.

Winmugen 1.1. Likes Mugen 1.1 but misses the old winmugen style? This is for you;D a completely revamp in HD! With a few fightfx not upscaled to HD. Everything else is complete. Also no victory screen. What you see in the preview is what you get. I think the old Engine needed a facelift.

  • 1Gameplay

Gameplay[edit]

Silent Hunter III features a dynamic campaign. Instead of giving the player a specific set of objectives for each mission, Silent Hunter III simply assigns the player a certain patrol grid, and appropriate naval traffic, such as convoys, destroyer escorts, and task forces are automatically generated by the simulation engine. How the mission proceeds and what targets are attacked is determined by the player.

Silent Hunter III features two methods of play - either a dynamic campaign or select historically-inspired missions, such as an operation to save the German battleship Bismarck, or the sinking of HMS Royal Oak in Scapa Flow.

German World War II veteran and sub commander Jürgen Oesten was a technical advisor for the game.[1]

U-boat campaign[edit]

In the campaign version of the game, a player begins their career as a 'Lieutenant, Jr.' (corresponding to Leutnant zur See), with the choice of initial assignments to a U-boat base between the years 1939 and 1943. The war time and political situation of World War II is reflected in the geographical area and time period which the player begins their career.

Silent Hunter 3 Bismarck Model

The Silent Hunter III campaign will assign the player a certain patrol grid with appropriate naval traffic (such as convoys, destroyer escorts, and task forces) automatically generated by the simulation engine. How the mission proceeds and what targets are attacked is left totally up to the player. The player also has the option to change realism settings on the submarine, adding challenges such as fuel being limited as well as various game play assistance features involving navigation, weapons, and the ability to switch to external camera mode to view the submarine's surroundings.

The most difficult realism setting in the game allows a player to manually target torpedoes for an attack on enemy vessels. In the manual targeting feature, the player must observe vessels, determine their class and nationality, as well as calculate speed, angle on the bow, and gyro angle for torpedo launch. The player also has the option to set torpedo depth and spread shot with multiple weapons. De-selecting manual targeting allows a 'Weapons Officer' to make these determinations for the player, although approaching targets at certain angles and determining relative motion is still a factor.

The simulation engine further generates various coastal and port cities, which appear as large harbors surrounded on the outskirts by town buildings, churches, and factories. It is possible for the player to sail into such ports (friendly, neutral, or hostile) and either dock or engage moored targets. Some of the cities available are Portsmouth, Scapa Flow, New York City, Norfolk, Virginia, and Tampa, Florida. Although possible to sail to South America and into the Pacific, the simulation will not generate traffic or port cities for these regions.

The game features a fully 3D U-boat control room, allowing the player the ability to look around the interior of certain submarine rooms. Unlike other submarine simulations, where the crew is often heard but not seen, Silent Hunter III allows the player to see and interact with crew members. The game also tracks the stats of individual crew members, such as rank, experience, morale, and decorations between missions.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic90/100[2]
Review scores
PublicationScore
CGW[3]
GameSpot8.9/10[4]
GameSpy[5]
GameZone8.6/10[6]
IGN8.8/10[7]
PC Format88%[8]
PC Gamer (US)90%[9]
PC Zone83%[10]
VideoGamer.com7/10[11]
X-Play[12]

The game received 'universal acclaim' upon release according to video game review aggregatorMetacritic.[2] According to NPD Group, Silent Hunter III sold 26,600 copies by June 2005.[13]

The editors of Computer Games Magazine presented Silent Hunter III with their 2005 'Best Simulation' award, and named it the year's third-best computer game. They wrote, 'Are sims dead? Not when they're this good.'[14] It also won the 'Best Simulation 2005' award from PC Gamer US, whose editors called the game 'simply an amazing voyage.'[15]

See also[edit]

  • Silent Hunter, released in 1996
  • Silent Hunter II, released in 2001
  • Silent Hunter 4, released in 2007
  • Silent Hunter V, released in 2010

References[edit]

  1. ^'Softpedia News talks with the creators of Silent Hunter III'. news.softpedia.com. Retrieved 19 April 2010.
  2. ^ ab'Silent Hunter III for PC Reviews'. Metacritic. Retrieved December 20, 2014.
  3. ^Lackey, Jeff (June 2005). 'Dangerous Waters [Online Version] vs. Silent Hunter III'(PDF). Computer Gaming World. No. 252. pp. 94–95. Retrieved April 24, 2016.
  4. ^Baker, Tracy (March 29, 2005). 'Silent Hunter III Review'. GameSpot. Retrieved December 20, 2014.
  5. ^Chick, Tom (April 8, 2005). 'GameSpy: Silent Hunter III'. GameSpy. Retrieved December 20, 2014.
  6. ^Knutson, Michael (March 27, 2005). 'Silent Hunter III - PC - Review'. GameZone. Archived from the original on October 2, 2008. Retrieved December 20, 2014.
  7. ^Butts, Steve (March 18, 2005). 'Silent Hunter III'. IGN. Retrieved December 20, 2014.
  8. ^'Silent Hunter III'. PC Format. No. 175. June 2005.
  9. ^'Silent Hunter III'. PC Gamer. June 2005. p. 64.
  10. ^PC Zone staff (May 25, 2005). 'Silent Hunter III review'. PC Zone. Archived from the original on December 2, 2014. Retrieved April 24, 2016.
  11. ^McCafferty, Iain (June 7, 2005). 'Silent Hunter III Review'. VideoGamer.com. Retrieved December 5, 2017.
  12. ^Bemis, Greg (May 4, 2005). 'Silent Hunter Review'. X-Play. Archived from the original on May 7, 2005. Retrieved December 20, 2014.
  13. ^Saltzman, Marc (June 18, 2005). 'Top PC games can end up in bargain bin'. CNN. Archived from the original on July 2, 2005.
  14. ^CGM staff (March 2006). 'The Best (and Worst) of 2005: The 15th Annual Computer Games Awards'. Computer Games Magazine. No. 184. pp. 42–47.
  15. ^PCGUS staff (March 2006). 'The Twelfth Annual PC Gamer Awards'. PC Gamer. Vol. 13 no. 3. pp. 33–36, 38, 40–42, 44.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Silent_Hunter_III&oldid=936371804'
01-20-2010, 09:19 AM
Starting today, each week we will be revealing one ship. This will include a render, a few screenshots and a few technical specs for each one of them.
The same as in the Community Q&A, I will update this first post as new content appears.
Here is the first one:
<span> NBB Bismarck</span>
Class: Bismarck Class
Type: Battleship
Nation: Germany
Appearance: 01/08/1940
Main Guns: 8 × 38 cm (15 in) SK C/34 (4 × 2)
Sec Guns: 12 × 15 cm (5.9 in) (6 × 2)
Torpedoes: -
Armor: N/A
Max Speed: 30kts
Length: 241.6m
Draught: 9.3 m
Width (beam): 36 m
Tonnage: 41700
NBB Bismarck render
http://img706.imageshack.us/img706/7586/nbbbismarck3drender.png
NBB Bismarck SH5 screenshots
http://img403.imageshack.us/img403/5753/sh5contestscreensbismar.jpg
http://img204.imageshack.us/img204/5753/sh5contestscreensbismar.jpg
http://img517.imageshack.us/img517/5753/sh5contestscreensbismar.jpg
http://img204.imageshack.us/img204/8821/sh5contestscreensbismarz.jpg
<span> NBB Littorio</span>
Class: Littorio Class
Type: Battleship
Nation: Italy
Appearance: 01/04/1940
Main Guns: 3 × 3 381 mm (15.0')/50
Sec Guns: 4 × 3 152 mm (6.0 in)/55
Torpedoes: -
'Armor: Vertical: 280 millimetres (11')
Horizontal: 36 millimetres (1.4')
Turrets: 350 millimetres (14')'
Max Speed: 31.50kts
Length: 224.5 to 237.8 m
Draught: 10.44 m
Width (beam): 32.43 to 32.9 m
Tonnage: 41177
NBB Littorio render
http://img15.imageshack.us/img15/2627/nbblittorio3drender.png
NBB Littorio SH5 screenshots
http://img14.imageshack.us/img14/1254/sh5contestscreenslittor.jpg
http://img268.imageshack.us/img268/1254/sh5contestscreenslittor.jpg
http://img12.imageshack.us/img12/1254/sh5contestscreenslittor.jpg
<span> Nelson </span>
Class: Nelson class
Type: Battleship
Nation: British
Appearance: 1927
Main Guns: 9 × BL 16 inch Mk.I guns (3×3)
Sec Guns: 12 × BL 6 inch Mk XXII guns (6×2)
Torpedoes: 2 × 24.5-inch (622 mm) torpedo tubes Mk.I
'Armor: Belt: 14', 9–13' closing bulkheads
Middle deck: 6.25' over magazines, 3' over machinery spaces
Lower deck:6.25 ' over steering gear
Bulkheads : 1.5' longitudinals
Conning tower : 13.5' sides, 7.5' roof, 6' communication tube
Director control tower : 6' sides, 4' roof'
Max Speed: 23kts
Length: 216*m
Draught: 9*m
Width (beam): 32*m
Tonnage: 33950
Nelson render
http://img638.imageshack.us/img638/4757/nelson3drender.png
Nelson SH5 screenshots
http://img687.imageshack.us/img687/6529/sh5revealnelson1.jpg
http://img706.imageshack.us/img706/4269/sh5revealnelson2.jpg
http://img46.imageshack.us/img46/949/sh5revealnelson3.jpg
http://img692.imageshack.us/img692/5532/sh5revealnelson4.jpg
<span> North Carolina </span>
Class: North Carolina class
Type: Battleship
Nation: USA
Appearance: 01/04/1941
Main Guns: 9 × 16 in (406 mm)/45 caliber Mark 6 guns
Sec Guns: 20 × 5 in (127 mm)/38 caliber Mark 12 guns
Torpedoes: -
'Armor: Belt:12' on 0.75' STS (305 mm on 19 mm), inclined 15 degrees, tapering to 6.6' on 0.75' STS (168 mm on 19 mm) at lower edge[10]
Barbettes: centerline forward: 14.7' (373 mm);sides 16' (406 mm);centerline aft 11.5' (292 mm)
Turrets: face plates 16' (406 mm); sides 9.8' (249 mm); back plates 11.8' (300 mm); roof plates 7' (178 mm)
Secondary guns: mounts 1.95' (50 mm); magazines 1.95' (50 mm)
Decks: Centerline total 7.07' (180 mm); Outboard total 7.7' (196 mm)
Conning tower: centerline sides 14.7' (373 mm); beam sides 16' (406 mm); roof sides 7' (178 mm); bottom plates 3.9' (99 mm); communication tube 14' (356 mm)'
Max Speed: 28kts
Length: 222.113 m
Draught: 10.820 m
Width (beam): 33.017 m
Tonnage: 37200
North Carolina render
http://img138.imageshack.us/img138/8803/northcarolina3drender.png
North Carolina SH5 screenshots
http://img3.imageshack.us/img3/891/sh5revealcarolina1.jpg
http://img708.imageshack.us/img708/60/sh5revealcarolina2.jpg
http://img706.imageshack.us/img706/9172/sh5revealcarolina3.jpg
http://img175.imageshack.us/img175/3976/sh5revealcarolina4.jpg
<span> Hood </span>
Class: HMS Hood
Type: Battlecruiser
Nation: British
Appearance: 1918
Main Guns: 8 x 15'
Sec Guns: 12 x 5.5'
Torpedoes: 4 x 21'
Armor: 12'
Max Speed: 29 kts
Length: 262m
Height: 47m
Draught: 10m
Width (beam): 31.7m
Tonnage: 49140
Hood render
http://img251.imageshack.us/img251/6981/hood.png
Hood SH5 screenshots
http://img689.imageshack.us/img689/8528/sh5revealhood1.jpg
http://img693.imageshack.us/img693/6319/sh5revealhood2.jpg
http://img682.imageshack.us/img682/8876/sh5revealhood3.jpg
http://img694.imageshack.us/img694/5761/sh5revealhood4.jpg
<span> Illustrious </span>
Class: Illustrious class
Type: Aircraft Carrier
Nation: British
Appearance: 01/05/1940
Main Guns: 16 × QF 4.5 in Mk.III (114 mm L/45) in 8 × twin mounts BD Mk.II
Sec Guns: 48 × QF 2 pdr Mk.VIII (40 mm L/40) in 6 × octuple mounts Mk.VIII
Torpedoes: -
Armor: N/A
Max Speed: 30.5 kts
Length: 205*m
Draught: 8.5*m
Width (beam): 29*m
Tonnage: 23207
Illustrious render
http://img72.imageshack.us/img72/7965/illustrious.png
Illustrious SH5 screenshots
http://img190.imageshack.us/img190/176/sh5revealillustrious1.jpg
http://img408.imageshack.us/img408/5357/sh5revealillustrious2.jpg
http://img218.imageshack.us/img218/3595/sh5revealillustrious3.jpg
<span> Somers </span>
Class: Somers class
Type: Destroyer
Nation: USA
Appearance: 1937
Main Guns: 4 × twin 5 inch/38 caliber guns
Sec Guns: 2 × quad 1.1 inch/75 caliber guns (1938-1942)
Torpedoes: 9 or 12 × 21 inch torpedo tubes (4x3 or 3x3)
Armor: N/A
Max Speed: 39kts
Length: 116 m
Draught: 3.15*m
Width (beam): 11.02*m
Tonnage: 1850
Somers render
http://img246.imageshack.us/img246/2350/somers.png
Somers SH5 screenshots
http://img693.imageshack.us/img693/4323/sh5revealsomers1.jpg
http://img443.imageshack.us/img443/9968/sh5revealsomers2.jpg
http://img251.imageshack.us/img251/9458/sh5revealsomers3.jpg
http://img638.imageshack.us/img638/4572/sh5revealsomers4.jpg
<span> Clemson </span>
Class: Clemson class
Type: Destroyer
Nation: USA
Appearance: 1919
Main Guns: 4 × 4 inch/50 caliber guns
Sec Guns: 1 × 3 inch/23 caliber guns
Torpedoes: 12 × 21 inch torpedo tubes (4×3)
Armor: N/A
Max Speed: 35.5kts
Length: 95.822 m
Draught: 2.84 m
Width (beam): 9.436 m
Tonnage: 1215
Clemson render
http://img408.imageshack.us/img408/4290/clemson.png
Clemson SH5 screenshots
http://img299.imageshack.us/img299/3632/sh5revealclemson1.jpg
http://img3.imageshack.us/img3/3207/sh5revealclemson2.jpg
http://img692.imageshack.us/img692/2280/sh5revealclemson3.jpg
http://img710.imageshack.us/img710/8480/sh5revealclemson4.jpg